Plants vs. Zombies is a mobile game where you defend your house from a herd of zombies with plants. This game has been around since 2009 and I grew up playing it with my brother and some friends. The game takes strategy and planning but is really fun when you get the hang of it.
The main goal of the game is to beat adventure mode but there are other things you can do in the game. There are achievements that you can take the challenge to do. There are also mini games that you can complete for money. The currency in the game can be used to buy things in the shop. Some items you can stock up on such as rakes to knock out the first zombie of the round and the fertilizer and bug spray for the zen garden. You can buy new plants for adventure mode, plants for your zen garden, and new mini games to play. Adventure mode has five different settings that you play can in. Each setting has plants and zombies that are customized for it, for example, lily pads are for placing in the pool to plant ground plants on them and lanterns allow players to see through fog. There is an almanac on plants and zombies that can be viewed in the game. This helps players to know information on the zombies like their toughness, speed, weaknesses, and their specials. It also gives information on plants such as their damage, range, recharge speed, and their specials. In conclusion:
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Animation is one of the thing that everyone now has grown up with. As time has gone on, new, cheaper types of animation have been created. Today cartoons are mainly 3D animations and 2D animations. Traditional animation is rarely seen today in cartoons but it's where animation started. 2D animation and traditional animation can look very similar but are very different.
Both traditional and 2D animation are two-dimensional. Both are made to look flat and are not in a three-dimensional plane with a z-axis. Both animation techniques can be done on a computer. Traditional animation can be drawn on the computer with a drawing tablet. The individual parts of 2D animation are made on computers to begin with.They require the same pre-production steps. All animation first starts with a storyboard, that is usually drawn on paper. Next, the animatic is edited together. It usually just the storyboard but with the sound effects and voices edited in. There are many differences between these two types of animation. One difference between them is the way the types of animation can be made. Traditional animation can be made on paper and painted onto cels or drawn in a computer software. 2D animation can only be made on computers. Also the type of software used on each animation is different. Traditional animation would use bitmap programs to animate while 2D animation would have to use vector based software. Some traditional animation software include Adobe Photoshop and 2D animation programs include Adobe Animate and Adobe After Effects. In conclusion:
Morr. “The 5 Types of Animation - A Beginner's Guide.” Bloop Animation, Bloop Animation, 13 Jan. 2019, www.bloopanimation.com/types-of-animation/. Mendoza, Rey, and Jr. “Design Talk.” 2D Animation, Blogger, 23 Feb. 2012, http://reymendoza.blogspot.com/p/2d-animation.html?m=1 Traditional animation requires an animator to hand-draw each individual frame in an animation. Traditional animation can be done on paper or on a computer with a drawing tablet.
Doing animation on paper will require an animator to have non-photo blue pencils for sketching, drawing pencils, 3-hole punched paper, a light box, a peg bar, an art gum eraser for line art, and cels, paints, brushes, and colored pencils for coloring. Animators place the hole punched paper into a peg bar to keep it in place. They'll usually put this on the bottom or the top of light box. The animator will sketch with the non-photo blue pencil because it shows up light but is still visible. They'll then do their line art with a pencil over the sketch. After that, the animator will paint a cel on top of the paper and create a background on another paper. Traditional animation on a computer requires a drawing tablet and an animation software such as TVPaint and ToonBoom Harmony. I chose this technique because it was the one technique that I wanted to learn how to do. I always thought that this technique made the animations look more realistic and fluid. Traditional animation takes a lot of time to make. If you animate with 12 fps (frames per second) then you would have to draw 720 different frames for a single minute! Managing your time will be very important for completing your work on time. If you are working on an animation team, you will need to communicate with your teammates. You would have to talk to the storyboard artists and get the voices from the voice actors in order to make an animatic. In conclusion:
The Beauty of Animation. “Keys and In-Betweens: The Traditional Animation Process.” SiOWfa15 Science in Our World Certainty and Controversy, 20 Mar. 2018, sites.psu.edu/thebeautyofanimation/2018/03/20/keys-and-in-betweens-the-traditional-animation-process/. Morr. “The 5 Types of Animation - A Beginner's Guide.” Bloop Animation, Bloop Animation, 12 Jan. 2019, www.bloopanimation.com/types-of-animation/. Sanders, Adrien-Luc. “10 Art Supplies No Traditional Animator Should Be Without.” Lifewire, Lifewire, 29 Oct. 2018, www.lifewire.com/art-supplies-for-the-traditional-animator-141011. |
AuthorI plan on learning the skills of Digital Design and Animation this year. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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