This Saturday, I went to the Durham Performing Art Center to see my first musical, Dear Evan Hansen. The musical centers around the main character, Evan Hansen, trying to comfort a grieving family whose son committed suicide by pretending that he was best friends with him. The story focuses on topics such as depression, loneliness, suicide, anxiety and social media. The musical uses a lot of color to set moods which is amazing.
In the musical, there is a lot of blue used. It's the main color shown on the promotional poster and it is also the color of the shirt Evan wears. The color is often associated with feelings of sadness. Most of the characters in the musical experience strong feelings of sadness either from dealing with their mental problems, feelings of loneliness, or not being able to be there for your family. During the show, some of lights changed color. Mainly during the musical numbers, though. But, throughout the show the color most used was blue. The first song it was used in was Waving through a Window in which Evan expresses how he often feels invisible and ignored at school. It used in Requiem where the Murphy's are expressing their grief and sadness over their loss. It seems the blue lighting often shows the character's sadness. Other lighting colors such as white, red and pink were used but rarely. The white lighting was used in You Will Be Found when Evan's speech becomes popular and he is finally known. The white was used to represent how he is now exposed. Red lightning was shown during Sincerely Me to show that the words that they were writing were impactful. The pink lighting was seen during Only Us to show the love between Evan and Zoe. In conclusion:
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Recently, we learned about the elements and principles of design. They are used in every design, directly or indirectly. They are especially used in video games. Two examples of this are from the games, Solitaire and Plants vs. Zombies. This screenshot is from the game, Solitaire. Some elements I can point out are shape, color, space, texture, and line. The shapes outline where the cards go. The colors provide the player with a sense of coolness and relaxation while also allowing the cards to be differentiated. The space represents the table where one would play cards on. The texture shows how that table would feel, which would be soft. The lines form a border for the card placement and create the letter “A”, standing for the ace. The screenshot above is from the game, Plants vs. Zombies. Some elements of design that I can recognize are line, shape, color, texture, space, and scale. The lines define the edges of the shapes, the thicker the line, the more important it is in the game. The shapes make up the characters and add to the details. The color makes it look more like night and is made of mostly cool colors. The textures add to the details. You can see the rough stone cracks and the soft, fluffy grass. The space in the screenshot is obviously in a backyard. The space in cut into a grid so the player can see where they can place their plants. The scale tells us that the plant are really huge. The plants bigger than the lawnmowers and are about the same size as the gravestones.
In summary:
Solitaire. MobitityWare, 2018. Version 1.1 MobitityWare. www.mobilityware.com Plants vs. Zombies FREE. ELECTRONIC ARTS, 2018. Version 1.1 EA. www.ea.com Peppa Pig is a British animated series that plays in Nick Jr. All of the characters in the series are animals with the animal that they are as their last name and their first name starting with the same letter as their last name. An example of this would be Freddie Fox and Rebecca Rabbit. As have being forced to watch the show three times a week, I had noticed some interesting design choices in the show.
The lines used to draw the characters sometimes overlap each other. I think this makes the art look a lot more messy and lazy. Also, the lines that make the characters are a shade of the color used to fill the shape. I personally love this design choice because it makes it look more natural. It's also more pleasant to look at. The characters are drawn very effortlessly. Most of the characters’ heads are barely even different from a circle. This is good choice because kids are mostly likely going to want to draw the characters. This will make it easier for children and animators to draw them. The characters also have very simple clothing. The characters’ either are round with color in the middle or have a simple dress. The designs of these characters are simple even for young children to understand. In summary:
Color is one of my most favorite part of design. You can tell so much information and conve many emotions just from looking at hues. Looking at color can also cause us to do things without our knowledge. Colors, if used correctly, can be very pleasing and useful in design. Recently, a new Mario Party game came out, Super Mario Party. The Mario world is very colorful, bright, and happy. Almost all of the colors used in the world are basic so I can easily analyze them. There have been many changes in the new game. One change is that instead of Toad giving you the star, it's Toadette. Toadette is the female version of the Toads and is mainly pink. Pink is very feminine color and is used to represent the female gender which is why I think they chose it. She also had white circles on her hat. The color white is thought to represent innocence and purity. In the intro to the game, Toad and Toadette are wearing bows around their necks because they are the good hosts to the party. Toadette's bow is orange with thin, yellow stripes. This is good color choice because orange and yellow are analogous colors, they are next to each other on the color wheel. Orange is a representation of excitement, enthusiasm, and comfort. Toadette is an alley in the game so it fits. Yellow is a representation of optimism and happiness. Both Toad and Toadette are very happy to be hosts. These are good color choices. In conclusion:
Brian. “Super Mario Party Screenshots.” Nintendo Everything, Nintendo, 14 Sept. 2018, nintendoeverything.com/super-mario-party-screenshots/nggallery/page/2/image/sw_supermarioparty_090618_presskit_scrn_01_bmp_jpgcopy. Lischer, Brian. “The Psychology of Color in Branding.” Ignyte, Ignyte, 26 Feb. 2017, www.ignytebrands.com/the-psychology-of-color-in-branding/. |
AuthorI plan on learning the skills of Digital Design and Animation this year. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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