There are three programs that we have used to make animations and videos with: Adobe After Effects, Adobe Animate, and Adobe Premiere. All three programs were easy and understandable for me at least. Each program was different in their own ways and can produce a variety of different content. Adobe Premiere seems to be a great editing program that is easy to use. In Adobe Premiere, there is a space for your files to go. This is similar to Adobe After Effects but you could just drag the files into the timeline. When you dragged the file into the timeline, the image would be weirdly zoomed in which was unusual because the images could easily fit in the provided space. I had the opposite problem with Animate. The imported image would always be bigger than the work space. Exporting in Premiere was exactly the same as exporting in After Effects.
Adobe Premiere has a lot of similarities with Adobe After Effects. Some differences I have noticed is the default setups. Premiere has the settings of the images in the top left corner rather than in the bottom left corner like After Effects. Another difference is in the ways multiple images should be put in. In Premiere, we were told to put the images all on one single layer. In After Effects, we were told to put each image on a different layer and have each image last from the beginning of the video to where it shows for two frames. In conclusion:
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This weekend, I picked up my 3Ds for the first time in a while. The game that was still in it was Pokemon Moon. I had already beat the champion in the game and was trying to complete the Pokedex. I have spent the last week playing this game and enjoying every bit of it. I have even made a Google Doc filled with information of the pokemon I need to have.
I'm not sure if this a change they made for the Kalos region, but the Experience share gives experience to your whole party instead of just one pokemon. It made leveling up pokemon so much easier. It also kept my whole party around the same level so I didn't have to take time to level them up individually. I could have 2 lower leveled pokemon in my party and level them up so much faster than if I had to give the Exp. Share to one pokemon at a time. In this game, they added ride pokemon. Ride pokemon are pokemon you can use to interact with your surroundings with. You don't even have to have the pokemon in your party to use them. All you have to do is press Y and select what pokemon you want to use. In older pokemon games, you have get a Hidden machine (HM) and teach a pokemon a move such as strength (to move rocks), cut ( to destroy small trees) or fly (to fly to different Poke Centers you have visited). In conclusion:
Recently, we had an assignment to create a looping animation of a monster eating something that was flying into its mouth. We were given a four part tutorial to follow that basically took us through the steps of making each part of the animation. The process of the animation wasn't hard at all but it did take a lot of time to complete.
The tutorial itself was alright but I didn't really like the guy who made them. He would always make these weird sounds during the video especially when he was working on the mouth. He also could have edited one of the videos better. In the third video, you can hear some sort of shifting noise and then he starts the video. It just bothered me a little. My monster turned out fine. Some parts of it weren't animated the best but I really just wanted to finish the assignment as soon as possible so I didn't make it better. But I do have to say that the eyebrows on my monster were the favorite thing to do because they turned out the best. I thought I really conveying a lot of emotion through them. If you look at my creation, then you can tell that I definitely could have improved some parts of it. One part includes the hairs. I think I messed up the position of all of them. I think the places they move to don't fit the motion of the body. Some of them don't really move as far as they should. Also, one of hairs near the bottom twitches in the animation. In conclusion:
Idle animations are animations that characters perform in video games when players do not move their characters in a while. They can be seen in platforming and combat games. I think these types of animation are really interesting. They add a little bit of personality into a small, subtle place in a game. I also really like how creative some of them are.
I don't really play video games that feature idle animations in them so I had to do some research for examples. After reading a couple articles on them, I found a few that caught my eye. One of them is the animation in Sonic CD. When you first leave him alone, he just impatiently taps his foot on the ground. Then, if you continue to wait, he gives up on you and jumps off the screen to meet you with a game over. First of all, that's pretty extreme but if you think about, that's something he would totally do. The whole point of the game is to make it through the level the fastest you can. He clearly does not want to wait for you because you should be at least trying to go fast. One reason I like this idle animation is because it ends the game. Sonic's whole existence is to go fast. It's even his catchphrase. I like that it shows he doesn't want to be anywhere or with anyone that stops he from being fast. He's basically telling us, “You're too slow!” In conclusion:
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AuthorI plan on learning the skills of Digital Design and Animation this year. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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