Since we started 3D modeling, we have learned many valuable skills. These skills vary from making simple geometric forms to complex and natural forms. We had learned to modify and model such complex 3D models from very simple 3D objects. All these lessons from the past quarter has shaped my 3D modeling skills from absolutely nothing to being able create a realistic mushroom from a simple cylinder.
The first important skill learned is the simplest. Primitives are the simple 3D objects that you create. Primitives are base for all 3D models. You can use primitives for simple 3D objects that are made of simple forms. Objects you can make with primitives include: a ball, an ice cream cone, dice blocks, or an orange. These are the type of objects that we used to create our snowmane and our pencil. The next skill we learned was how to mess with subobjects. Subobjects are the components that make up primitives. They include vertices, edges, and faces. Also, when learning about subobjects, being able to add segments along the length, width, or height will allow more subobjects and highly detailed 3D models. With these skills, I was able to create my tank, spaceship, cartoon head, and future world. The last skill we learned was the use of modifiers. Modifiers have a broad range of purposes and can be used to satisfy your modeling needs. A few examples of what modifiers can include: creating noise in your models, allow for the edits of subobjects, and bending of models. In conclusion:
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One of our class assignments was to create a 3D tank from a single box. For this assignment, we had a tutorial to follow that showed us how to complete it. I do have to say that the completed tank was a disappointment to me. If I remember correctly, it was our 3rd 3D modeling project but I thought it was going to look better.
The first thing I did was create a new folder in my 3D Models folder. This is where I put my files of this assignment. The next thing I did was open up 3DS Max and pull up the tutorial on each of the desktops. This is where I actually started working on the 3D model. The first step was to create a box. This box is the foundation for the tank and is the only 3D object that I used. The next step was to divide each face into nine different sections. Then, I convert the box into an editable poly which is a very important part of 3D modeling. I selected the vertex option and selected 6 vertices on the top and bottom of one face of the box. I pulled these inward to create the appearance of the front of the tank's wheels. I did this again on the opposite face but instead of pulling in 6 vertices, I pulled in 3 vertices on the bottom for the back of the wheels. I turned to the polygon option, selected the middle section of the top face and extruded it up. Then, I created a smaller section inside of the extruded top and lifted that up. I lastly created a smaller trapezoid in the front side and extruded it out to make the barrel. In conclusion:
This month, we started creating 3d models in 3Ds Max. At first, I wasn't really interested in 3D modeling or animation, it just wasn't what I took the class for. And now, I guess I have enjoyed it more than I thought I would. I liked just messing around with 3d objects and creating 3D models that I couldn't think of creating by myself.
I believe I haven't really struggled with anything in 3Ds Max. Mainly because I tend to learn quickly and provided tutorials were clear and easy to follow along on. But, I guess I forgot how to move my screen. I knew how to rotate and zoom in and out of my screen but it completely blanked out of mind. I had spent a lot time just trying to avoid the need to move my screen by rotating and zooming but when it came time to render I had to figure it out. I got some help from my classmate and he told how to do it so all my problems are solved. Working with 3Ds Max has made me more open to 3D modeling. I, again, enjoyed it more than I thought I would. I guess my experiences with the program in class has made me more excited to learn how to make more complex designs and models. Now that I know different techniques of manipulating 3D objects and that it's not just placing 3D objects in a 3D environment, I feel more confident in moving forward in 3D modeling. In conclusion:
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AuthorI plan on learning the skills of Digital Design and Animation this year. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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