Since we started 3D modeling, we have learned many valuable skills. These skills vary from making simple geometric forms to complex and natural forms. We had learned to modify and model such complex 3D models from very simple 3D objects. All these lessons from the past quarter has shaped my 3D modeling skills from absolutely nothing to being able create a realistic mushroom from a simple cylinder.
The first important skill learned is the simplest. Primitives are the simple 3D objects that you create. Primitives are base for all 3D models. You can use primitives for simple 3D objects that are made of simple forms. Objects you can make with primitives include: a ball, an ice cream cone, dice blocks, or an orange. These are the type of objects that we used to create our snowmane and our pencil. The next skill we learned was how to mess with subobjects. Subobjects are the components that make up primitives. They include vertices, edges, and faces. Also, when learning about subobjects, being able to add segments along the length, width, or height will allow more subobjects and highly detailed 3D models. With these skills, I was able to create my tank, spaceship, cartoon head, and future world. The last skill we learned was the use of modifiers. Modifiers have a broad range of purposes and can be used to satisfy your modeling needs. A few examples of what modifiers can include: creating noise in your models, allow for the edits of subobjects, and bending of models. In conclusion:
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AuthorI plan on learning the skills of Digital Design and Animation this year. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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